To Stalingrad, Ho
Fight in the theatre of war that changed the world forever. Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45.
Hp probook 6450b drivers for windows 10. Stalingrad was a bitterly cold city in the winter of 1942. The German Army was pushing its way into the city, but the Soviets were beginning to put together their a stand that would eventually drive the Wermacht out of the Soviet Union and back into Germany. The majority of the Eastern Front campaign, from 1941 to 1945, is the subject of a new first-person shooter, Red Orchestra. The game combines infantry and tank warfare in a game that emphasizes historical realism and realism over the arcade action that's become so common in other World War II first-person shooters.
Red Orchestra: Ostfront 41-45. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Jk Red orchestra osfront is beter ro2 sucks in my opinion because it hase campaign instead of practice which dissapointed me a bit #7. The 4th Earl of Derbyshire. Sep 8, 2012 @ 7:09am. Feb 16, 2015 This PC setup will deliver 60 Frames Per Second on High graphics settings on 1080p monitor resolution. 1 GB will also be needed to achieve the Red Orchestra: Ostfront 41-45 rec specs and get 60FPS. Red Orchestra: Ostfront 41-45 review By calclifs posted 4th Mar 2014 If effort counts, then Red Orchestra is not a bad game, and it might even be a very good one. But playing games is about having experiences, and the experience of playing Red Orchestra will leave 95% of the gaming community out in the cold. Red Orchestra: Ostfront 41-45 is a tactical first person shooter created by Tripwire Interactive.It is developed on the Unreal Engine and won the 'Best Mod' award in the 'Make Something Unreal' Nvidia contest; it was later released on Steam in March 2006.
Red Orchestra: Ostfront '41 - '45 originally began life as a small modification for Unreal Tournament, before rising to fame by winning a $1,000,000 contest sponsored by Epic Games. Over the course of the contest, the developers honed their skills and expanded the shooter's depth, added more features, and otherwise upped the game's refinement. When Red Orchestra was selected as the winner of the contest, the team was awarded a full license for the Unreal Tournament engine (used elsewhere by such titles as Tribes: Vengeance, Rainbow Six: Raven Shield, and others) and development cash to make a full game. More than a year later, the team has completed its work in the form of Ostfront, a fully-featured first-person shooter that's now ready for retail release on Steam on retail store shelves. I recently spent some time with the game's beta code, and what follows are my impressions.
New Magazine is Heavy
At first glance, Ostfront may resemble a number of other shooters already on the market. The environments and characters could be confused with those from Call of Duty 2, while the gameplay seems to be taken from the pages of Day of Defeat. In truth, the game blends its two closest competitors, picking and choosing their best features and melding the two together with an even greater degree of realism than either titles. In fact, what struck me when I picked up Red Orchestra for the second time (I had played through the original when it was first released in beta form in 2004), was how much the game focused on realistic infantry combat. Like the other games, it has the realistic weapons, zeee German accents, and convincing environments, but Red Orchestra almost seems hell bent on going a step further in the name of realism.
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Take the player movement and weapon aiming, for example. The Soviet and German soldiers can all sprint, crouch, and go prone, but don't expect to be able to aim very well while doing anything other than standing still. The game comes without any super-imposed reticules or player assists for aiming, instead forcing players to go crouch and aim down their ironsights to fire and have any hope of hitting their intended targets. To further discourage the type of run 'n gun action common elsewhere, Red Orchestra's developers have modeled a gun sway and positioning according to how a real human might run and point their weapon. Rather than keeping the weapon up front and centered at all times, the player's gun moves from side to side as their character swivels from side to side. This added degree of movement makes it all but impossible to blindly fire and fire off meaningful rounds from an MP40.
In another example of the game's near fanatic devotion to realism, all of the game's weapons and can be supported against environmental objects in order to steady aim. By placing a weapon on sandbags or against building walls, aim is steadied and the likelihood of placing that 7.62mm round into the Soviet conscript across the square greatly improves. But steadying aim isn't as simple as squatting and finding a nice comfortable mass of sandbags to cozy up to. In order to model suppressive fire (especially pertinent with heavy machine guns and artillery included in the game), the developers have taken a page from Call of Duty, blurring the player's field of vision whenever explosions ring close or machinegun fire is nearby.
Finally, there's this message which flashes across the screen when a weapon is reloaded: 'New Magazine is Heavy.' This terse hint reminds players that their weapon will now behave differently than it had when the magazine was empty on the last shot. Anyone who's fired a gun will recognize the truth to this assumption, but it's still striking to see this sort of realism modeled into any game.
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Very POV[edit]
Unqiue, high quality. while those many be true it still doesn't make it proper wiki. -Unknown
- I disagree, Ostfront is a game, and all games deserve a wiki. -JokersAce
- That is not the issue here. --Tom Edwards 09:50, 28 December 2005 (UTC)
- From Tripwire Interactive.. As the producers of the game, we'd actually like to see the description and details in here very much being added/edited by the general public and putting an 'open' point of view. If we disagree with anything said, we'll happily discuss in the Talk section, but I don't expect to find any Tripwire Interactive staffers trying to use Wiki to sell the product! Cheers - Alan Wilson, VP, Tripwire Interactive, 28 Dec 2005
- There is no POV here. I can't see anything to makes Ostfront better than any other game. It is more or less an information wiki. -James
- Its March, where's my game!
- It'll come. Just be patient.
- Red Orchestra: Ostfront 41-45 is being released March 14th.
- When will it come in retail stores? I heard it was two weeks after the steam release. Am I correct?
- No official word yet. A member of the development team has said unofficially that the boxed release will probably come 1-2 weeks after the steam release of Tuesday March 14, perhaps longer depending on the country.
- When will it come in retail stores? I heard it was two weeks after the steam release. Am I correct?
- Red Orchestra: Ostfront 41-45 is being released March 14th.
- It'll come. Just be patient.
- Its March, where's my game!
- That is not the issue here. --Tom Edwards 09:50, 28 December 2005 (UTC)
General corrections[edit]
I added two weapons that are coming in a patch very soon, and made an note that the balistic penatration system is currently broken, but will be fixed in a patch.
Changed some things, found some mistakes in the weapon lists
Removed picture in the map section, as picture was from a map in the mod, no longer in the game in an official cappacity, although it has been converted by a community member. Said map is RO_Warsaw if anyone cares. Appreciated if someone could add a picture from the game, as I don't know how
Clown Car?Tanks..and clown cars? Is this slang, vandalism?
StuG[edit]
The StuG in-game is the StuG III F/8. This is a StuG F that has been fitted with the 75mm L/48 cannon, while the F used the L/43 cannon (as used in the Panzer IV F/2 in the game).
Patch updates[edit]
![Orchestra: Orchestra:](/uploads/1/2/7/8/127891953/327750135.jpg)
Why did someone remove the Added Patch 1016 from the map list (Lves)? The weapons have the patch they were added in next to them, why not maps?
Trial Weekend[edit]
Was it actually the full version that was made available? Valve's announcement made it seem like there was a single-player aspect of the game that was not being included in the game (if there is I wouldn't know about it, as I am one of the trial participants, not an owner of the full game). --UNHchabo 03:56, 7 August 2006 (UTC)The trial was the whole game, just unlocked for 5 days
More content[edit]
This article is mostly made up of lists. The 'Features'- section should be replaced with a 'Gameplay'- section with information about how the game is played. Just look at other game articles. This one is not to good right now.. 217.211.211.182 12:01, 11 May 2007 (UTC)
- Done, to some extent. I replaced the Features-section with a 'Gameplay'-section. Most of the information is from the article Red Orchestra: Combined Arms. I see no reason not to use it as the retail game and the original mod are pretty much 1:1. I know this isn't a bullseye on first try but I hope this atleast gives some direction for the future. Essesense 07:27, 16 July 2007 (UTC)
Fair use rationale for Image:Robox.jpg[edit]
Image:Robox.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.BetacommandBot 04:43, 6 June 2007 (UTC)
Tagged[edit]
I tagged this article for cleanup. It's basically just made up of lists right now.. 217.211.211.182 13:59, 26 June 2007 (UTC)
'Realistic' Tanks[edit]
How can you say 'tanks with realistic armor properties, including penetration and deflection, in relation to range and projectile trajectory angle'? Did you ever look at the code?
There are no seperate values for the hull and the tower, so it does not matter what your tower is looking at, but only what your hull is 'looking' at. There are only three values that define armor in this game: FrontArmorFactor, SideArmorFactor and RearArmorFactor.Angling gives a bonus of 300% IIRC. The shells travel at half of the realistic speed (due to an engine limitation, that caused detection problems etc.). Calling that realistic is imho a farce.
Red Orchestra: Ostfront 41-45
So my change was no opinion post.You could ever say it is not really realistic - what I did - or say it is but list the exceptions or you could say it is more realistic than XY but imo other than that is just misinformation and should not happen here on wikipedia. --Mat69 10:44, 22 August 2007 (UTC)
1.) When a T-60 tank is capable of penetrating a Panzer III Ausf. L frontally as far away as 1,000 meters in Red Orchestra; this hardly qualifies as realistic.
2.) When a Panzer IV equipped with a long 7.5 cm KwK 40 consistently has its rounds deflect from the front and even the sides and rear of a T-34 tank; this hardly qualifies as realistic.
3.) When a PTRD is capable of destroying 'all' of the tanks currently in the game (including the Tiger I) with one or two shots; this hardly qualifies as realistic.Look here PTRD video: http://www.youtube.com/watch?v=LxKf-0PzAhI
Commons-Pictures[edit]
de:Benutzer:Wladi001 got several Screenshots licenced by Tripwire. See Commons-Link at bottom of article. --84.141.142.187 (talk) 19:18, 20 February 2008 (UTC)
Map links[edit]
Shouldn't the map links go to the battle they represent instead of the region, when applicable? The Stalingrad map link goes to the Stalingrad page instead of the Battle of Stalingrad one, for example. —Preceding unsigned comment added by 83.108.184.118 (talk) 20:57, 15 March 2008 (UTC)
Merge from Combined Arms[edit]
The game's forerunner, Red Orchestra: Combined Arms, has little in the way of independent coverage. It might be better to incoporate it into a 'history' section here? Marasmusine (talk) 17:40, 6 June 2009 (UTC)
- Agree. We can merge Killing Floor (video game) with Killing Floor (2009 video game) too.Zaqq (talk) 17:50, 31 May 2010 (UTC)
- I know this is a bit old now, but if anyone wants to get around to merging Combined Arms and this article, I'm in agreement as well; half of the Combined Arms article is talking about the retail version anyway, so it's pretty much redundant. Woodrow Buzard (talk) 03:04, 29 December 2010 (UTC)
Red Orchestra: Ostfront 41-45 Torrent
pussy commie shit
Hardware requirements[edit]
where is the most important section? --> the hardware requirements!! --186.124.127.186 (talk) 08:30, 26 April 2014 (UTC)
'Emphasis on realism'[edit]
There are passages on supposed realism that are copied basically verbatim in the section on Gameplay and the one on Red Orchestra: Combined Arms. Totally aside from that klunky writing, the 'emphasis on realism' can be debated, as it's solely a realism of FPS mechanics, not really a realistic depiction of Eastern Front war, where it's really a nauseating whitewash ignoring the frequency and depravity of atrocities on both sides. --91.67.238.3 (talk) 09:45, 17 June 2016 (UTC)
Red Orchestra 3
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